3D Models in WebGL
Learn to load, render, and animate 3D models using modern WebGL2 techniques.
� Interactive DemoWhat You'll Learn
Model Loading
- • glTF format parsing
- • Geometry buffer creation
- • Texture mapping concepts
Rendering Pipeline
- • Vertex/fragment shader setup
- • Transform matrice management
- • Lighting and material configurations
Animation
- • Skeletal animation systems
- • Morph target interpolation
- • Real-time physics simulation
3D Model Renderer Demo
Code Example: Model Rendering
Initialization
// Set up WebGL context
const canvas = document.getElementById('model-canvas');
const gl = canvas.getContext('webgl2');
// Create shader programs
const vertexShader = ...;
const fragmentShader = ...;
Rendering
function drawModel() {
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
// Draw model
gl.drawElements(gl.TRIANGLES, indexCount, gl.UNSISGED_BYTE, 0);
}
Model Loading Concepts
glTF Pipeline
- 1 Determine model file format
- 2 Parse glTF/Binary buffers
- 3 Create WebGL buffers for vertices/indexes
- 4 Upload textures and materials
- 5 Initialize animation controllers
Tip: Use glTF 2.0 as it is the most widely supported 3D format.
Advanced Techniques
Optimized Rendering
- • Instanced rendering for large model instances
- • Texture atlas optimization
- • Level of Detail (LOD) strategies
Animation Systems
- • Skeletal animation with joint matrices
- • Morph target interpolation
- • Animation blending techniques