3D Models in WebGL
Learn to load, render, and animate 3D models using modern WebGL2 techniques.
🚀 Interactive DemoWhat You'll Learn
Model Loading
- • glTF format parsing
- • Geometry buffer creation
- • Texture mapping concepts
Rendering Pipeline
- • Vertex/fragment shader setup
- • Transformation matrices
- • Lighting and materials
Animation
- • Skeletal animation
- • Morph targets
- • Real-time physics
3D Model Renderer Demo
Code Example: Model Rendering
Initialization
// Set up WebGL context
const canvas = document.getElementById('model-canvas');
const gl = canvas.getContext('webgl2');
// Create shader program
const vsSource = `
attribute vec3 aPosition;
uniform mat4 uModelView;
uniform mat4 uProjection;
void main() {
gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);
}
`;
Rendering Loop
function render() {
// Clear buffers
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
// Set model transformations
const modelMatrix = mat4.create();
mat4.translate(modelMatrix, [0.0, 0.0, -5.0]);
// Draw model
gl.drawElements(gl.TRIANGLES, indexCount, gl.UNSIGNED_BYTE, 0);
requestAnimationFrame(render);
}
Model Loading Concepts
glTF Pipeline
- 1. Parse glTF JSON structure
- 2. Load referenced binary buffers
- 3. Create WebGL buffers for vertices/indexes
- 4. Setup material shaders with textures
- 5. Configure animation controllers
Tip: Use glTF 2.0 as it's the most widely supported 3D format.
Advanced Techniques
Optimized Rendering
- • Instanced rendering for large model instances
- • Texture atlasing for efficient material rendering
- • Level of Detail (LOD) management
- • GPU-based model culling
Animation Systems
- • Skeletal animation with joint matrices
- • Morph target interpolation
- • Animation blending for smooth transitions
- • GPU-driven animation timelines