WebGL Shaders
Create stunning visual effects using GLSL shaders in your WebGL applications.
🚀 Try the EditorShader Types
Vertex Shader
attribute
data for per-vertex processing
varying
for data to fragment shader
attribute vec4 a_position;
void main() {
gl_Position = a_position;
}
Fragment Shader
uniform
access to per-pixel data
gl_FragColor
output
void main() {
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
Shader Pipeline
Vertex Processing
- Transform vertices
- Clip to view frustum
- Generate triangles
Pixel Processing
- Interpolate attributes
- Apply lighting
- Output color values
Shader Editor
Shader Parameters
Uniforms
uniform float time;
uniform vec2 resolution;
uniform sampler2D texture;
Attributes
attribute vec4 a_position;
attribute vec2 a_texCoord;