Introduction to WebGL
Learn the fundamentals of WebGL and create your first interactive 3D graphics.
🚀 Interactive DemoWhat is WebGL?
WebGL (Web Graphics Library) is a JavaScript API for rendering 2D and 3D graphics within any compatible web browser without the need for plugins. It leverages the GPU for hardware-accelerated rendering.
Key Concepts
Canvas Element
- • The HTML5
<canvas>
element - • WebGL context initialization
- • Rendering surface for WebGL
Shader Programs
- • Vertex and fragment shaders in GLSL
- • Shader compilation and linking
- • GPU-based graphical effects
First WebGL Demo
Getting Started
Setting Up WebGL
// Get a WebGL context
const canvas = document.getElementById('intro-canvas');
const gl = canvas.getContext('webgl2');
if (!gl) {
alert("WebGL not supported!");
}
Basic Shader
// Vertex shader source
const vsSource = `
attribute vec4 aVertexPosition;
void main() {
gl_Position = aVertexPosition;
}
`;
How WebGL Works
Rendering Pipeline
- 1. Create and compile shaders
- 2. Create a shader program
- 3. Set up vertex buffers
- 4. Call drawing commands
- 5. Swap render buffers