About the Study
This case study investigated the impact of gamification systems on math engagement and performance, involving 2,300 middle-school students using our adaptive learning platform.
Key Objective
Evaluate how badge systems, points, and leaderboards improve math engagement and academic outcomes in Grades 6-8.
Duration
12-week study with baseline and post-study assessments.
Research Design
Participants were divided into control and gamified groups. The treatment group experienced:
Key Findings
Improvement in average weekly problem-solving time
Higher quiz scores compared to the control group
Increased retention rate for month 3 post-study
Students in the gamified system were 2.3x more likely to complete weekly assignments on time compared to the control group.
“Our students were excited to track their progress and compete healthily with class peers.” – Rachel T., Study Participating Educator
Academic Implications
Engagement Correlation

The correlation coefficient (r=0.83) showed strong alignment between game elements and student involvement levels.
- 96% reported that badges and progress helped maintain motivation
- Competitive features were most effective in boys aged 12-14
- Class collaboration rose by 34% in gamified classrooms
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