Gamified Engagement Study

An analysis of how gamification affects math engagement in middle-school students.

About the Study

This case study investigated the impact of gamification systems on math engagement and performance, involving 2,300 middle-school students using our adaptive learning platform.

Key Objective

Evaluate how badge systems, points, and leaderboards improve math engagement and academic outcomes in Grades 6-8.

Duration

12-week study with baseline and post-study assessments.

Research Design

Participants were divided into control and gamified groups. The treatment group experienced:

  • Badges for completing weekly challenges
  • Progress tracking with milestone rewards
  • Competitive leaderboards for class challenges
  • Story-based quests with unlocking rewards

Key Findings

37%

Improvement in average weekly problem-solving time

29%

Higher quiz scores compared to the control group

42%

Increased retention rate for month 3 post-study

Students in the gamified system were 2.3x more likely to complete weekly assignments on time compared to the control group.

“Our students were excited to track their progress and compete healthily with class peers.” – Rachel T., Study Participating Educator

Academic Implications

Engagement Correlation

Engagement Metrics Chart

The correlation coefficient (r=0.83) showed strong alignment between game elements and student involvement levels.

  • 96% reported that badges and progress helped maintain motivation
  • Competitive features were most effective in boys aged 12-14
  • Class collaboration rose by 34% in gamified classrooms

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