Ετιαης

neon-arena

Fast-paced cyberpunk arena shooter with dynamic neon lighting, energy-based combat systems, and procedurally generated levels.

Technologies Used

  • Unity 2024 LTS
  • C#
  • Shader Graph
  • Procedural Tools

Gameplay Highlights

  • Boss Rush Mode
  • Energy Weapons
  • Neon Glitch Effects
  • Procedural Levels

Procedural Level System

Algorithm: Modified Binary Space Partitioning with 3D tessellation

Energy Weapon Systems

Plasma Blasters

  • • 250 energy cells per magazine
  • • Overcharge mode (30 sec)
  • • Neon arc effect on overheat
  • • Can melt through walls

Nanobot Wraiths

  • • Deploy swarms in 30m radius
  • • Adaptive AI patterns
  • • Can assimilate enemy tech
  • • Energy drain protection
256 Energy Cells

Adaptive Bot AI

Neural Decision Tree

Bots learn player patterns in real-time across all sessions.

Behavior Cloning

Bots mimic top player strategies from live matches.

Reactive AI

Instantly recalculates strategies based on terrain changes.