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Designing a Design System

June 2025 • 12 min read

Creating a design system is more than organizing components—it's about building a cohesive language for human-computer interaction. At Ελνή, we approach design systems through four core phases that ensure both technical robustness and design integrity.

1. Foundational Research

We begin by understanding:

  • Current and future user needs through ethnographic research
  • Technical constraints and performance requirements
  • Cultural context and accessibility expectations
  • Business goals and scalability requirements

2. Core Pattern Development

Our atomic design approach includes:

  • Design tokens for spacing, color, and typography
  • Primitive components (buttons, inputs) with multiple states
  • Molecules combining primitives into reusable patterns
  • Organisms for complex interface sections

3. Human-Centric Prototyping

We validate concepts through:

  • Accessibility-first low-fidelity prototypes
  • Multi-modal interaction testing (voice, gesture, touch)
  • Heuristic evaluations against W3C standards
  • Cross-platform compatibility testing

4. Living System Implementation

Our implementation includes:

  • Open-source component libraries with version control
  • Collaborative pattern documentation
  • Automated quality assurance pipelines
  • Continuous governance frameworks

This iterative process ensures our design systems remain adaptive to evolving technological landscapes while maintaining core usability principles. Want to explore our implementation examples? Check out Step 1 where we discuss the discovery phase in detail.