Technical Deep Dives

Code experiments, algorithmic breakthroughs, and computational art projects with detailed technical documentation.

🔍 View Technical Posts

Technical Stack

Most projects combine GPU-based computation with algorithmic structures to generate emergent complexity from simple rules. The following code illustrates a fundamental rendering loop used in generative systems:

void main() {
  vec2 position = uv * resolution;
  float t = mod(time, 6.28);
  
  // Fractal Brownian Motion
  float noise = fbm(t * 0.5);
  float displacement = sin(time * 0.3 + noise) * 1.2;
  
  // Color mapping
  float r = clamp(displacement * 1.5, 0.0, 1.0);
  float g = clamp(displacement * 2.3, 0.0, 1.0);
  float b = clamp(displacement * 0.8, 0.0, 1.0);
  
  // Output
  fragColor = vec4(r, g, b, 1.0);
}
        

Explore More Technical Work

See complete development journals, shader code examples, and performance benchmarks of algorithmic systems powering digital art.