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Light Physics Simulations

Raycasting visualization of light refraction through interactive geometry.

Overview

This project explores light behavior through computational raycasting techniques. By simulating how light interacts with virtual objects, we can visualize refraction patterns, reflection paths, and other optical phenomena in real-time.

The interactive simulation allows users to manipulate light sources and observe how beams interact with transparent surfaces. The WebGL-based implementation enables real-time rendering of complex optical effects with interactive controls.

Technical Implementation

Raycasting Engine

The raycasting system traces light paths from virtual sources through scene geometry. Real-time calculation of reflection/refraction indices creates accurate optical effects visualization.

  • Ray-object intersection algorithms
  • Snell's Law implementation for refraction
  • Interactive light source positioning

Visualization System

Real-time rendering of light paths with dynamic color gradients based on ray intensity and angle. The visualization layer provides educational insights into optical physics principles.

  • Path tracing visualization modes
  • Dynamic intensity calculations
  • Optical property overlays

Live Simulation

Your browser doesn't support the HTML5 Canvas element.

Move your mouse across the canvas to manipulate the light source position

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