Multiuser Simulations Designing Shared Digital Worlds

Explore the architecture and design patterns for synchronous & asynchronous multiuser experiences in simulations, games, and collaborative environments.

Key Concepts

Realtime Networking

WebRTC, Socket.IO, and distributed event synchronization for latency-sensitive applications.

Data Consistency

CRDTs, Operational Transformations, and state reconciliation techniques.

Access Control

Role-based permissions, secure state updates, and privacy-preserving architectures.

Want to Build Simulations?

Join the open-source project to develop shared simulation standards for the next generation web.

Contribute to the Project