3D Canvas Playground

Interactive 3D environments built with Three.js and WebGL shaders

Project Overview

This project explores creating immersive 3D environments using Three.js and WebGL shaders. It focuses on:

Realtime Rendering

Dynamic lighting with shader-based reflections and depth effects

Post-Processing

Advanced bloom and depth-of-field effects using shader passes

Technical Implementation

Three.js Framework

  • THREE.WebGLRenderer with antialiasing
  • GLTFLoader for 3D model handling
  • Raycaster for object interaction

Shader Development

  • Custom vertex displacement shader
  • Bloom effect post-processing
  • Dynamic lighting calculations

Live Demo

Explore the Code

Open-source implementation available for study and fork. Check out the advanced WebGL demo!

View GitHub Repository
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