Project Overview
This project explores creating immersive 3D environments using Three.js and WebGL shaders. It focuses on:
Realtime Rendering
Dynamic lighting with shader-based reflections and depth effects
Post-Processing
Advanced bloom and depth-of-field effects using shader passes
Technical Implementation
Three.js Framework
THREE.WebGLRenderer
with antialiasingGLTFLoader
for 3D model handling- Raycaster for object interaction
Shader Development
- Custom vertex displacement shader
- Bloom effect post-processing
- Dynamic lighting calculations
Live Demo
Explore the Code
Open-source implementation available for study and fork. Check out the advanced WebGL demo!
View GitHub Repository