In 2026, metaverse adoption has reached transformative speed, with over 1.2 billion users spending an average of 3.5 hours daily in virtual spaces.
Virtual Work
32% of global companies now conduct 50% of meetings in VR.
Education
Over 20 million students now use immersive classrooms weekly.
The Numbers
- 60% of metaverse users have VR-based digital avatars
- 35% of NFT trading volume happens in metaverse marketplaces
- 22% YoY growth in metaverse gaming revenue