Discover the fundamentals of quantum rendering pipelines and how Moby simplifies quantum-assisted 3D modeling workflows.
Quantum rendering combines advanced physics simulations with quantum computing principles to create visually stunning, optimized outputs in real-time. This tutorial will guide you through the fundamentals of quantum rendering pipelines and how Moby makes it accessible for developers.
Quantum rendering involves three core components:
Initialize your quantum state using Moby's `QuantumCanvas` API:
// Initialize quantum renderer
import { QuantumCanvas } from '@moby/core';
const renderer = new QuantumCanvas({
width: 1024,
height: 768,
quantumLevel: 'basic'
});
renderer.on('renderStart', () => {
console.log('Quantum rendering initiated');
});
Use the Q-Space API to manipulate quantum states with intuitive commands:
// Apply a quantum effect
renderer.qSpace.applyEffect('entangle', {
source: '#particle1',
target: '#particle2'
});
// Measure quantum state
const state = renderer.qSpace.measure('#system1');
Render the quantum state as visual output:
renderer.observe({
onFrame: (frame) => {
// Process each quantum frame
document.getElementById('output').appendChild(frame);
}
});
Moby's quantum rendering engine brings the future of web visualization to your fingertips today. Start experimenting with our open-source SDK.
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