Moby

Quantum Rendering 101

Discover the fundamentals of quantum rendering pipelines and how Moby simplifies quantum-assisted 3D modeling workflows.

DEVELOPERS 2025-09-18

Quantum rendering combines advanced physics simulations with quantum computing principles to create visually stunning, optimized outputs in real-time. This tutorial will guide you through the fundamentals of quantum rendering pipelines and how Moby makes it accessible for developers.

Getting Started

Quantum rendering involves three core components:

1. Quantum State Initialization

Initialize your quantum state using Moby's `QuantumCanvas` API:


// Initialize quantum renderer
import { QuantumCanvas } from '@moby/core';

const renderer = new QuantumCanvas({
    width: 1024,
    height: 768,
    quantumLevel: 'basic'
});

renderer.on('renderStart', () => {
    console.log('Quantum rendering initiated');
});

2. Quantum State Manipulation

Use the Q-Space API to manipulate quantum states with intuitive commands:


// Apply a quantum effect
renderer.qSpace.applyEffect('entangle', {
    source: '#particle1',
    target: '#particle2'
});

// Measure quantum state
const state = renderer.qSpace.measure('#system1');

3. Observational Rendering

Render the quantum state as visual output:


renderer.observe({
    onFrame: (frame) => {
        // Process each quantum frame
        document.getElementById('output').appendChild(frame);
    }
});

Ready to Quantum Leap?

Moby's quantum rendering engine brings the future of web visualization to your fingertips today. Start experimenting with our open-source SDK.

Start Building →

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