Built browser-based game using WebGPU and Rust with 500k+ monthly active players.
Created browser-based 3D game using WebGPU and Rust with real-time multiplayer features.
This project involved building a fully-featured 3D web game with real-time multiplayer capabilities.
Client: Indie Game Studio
Location: Barcelona, Spain
Duration: 18 months
Traditional browser games struggled with:
High latency and inconsistent frame rates across browsers
Mobile devices had unstable multiplayer sync compared to desktop
Need for better matchmaking and social features to boost engagement
We leveraged WebGPU for hardware-accelerated rendering and Rust for performant multiplayer sync. Key components included:
Increase in mobile performance
Stable multiplayer sync rate
Monthly active players
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End-to-end digital workspace solution with real-time editing.