3D generative art represents a fascinating intersection of technology and creativity. By combining artificial intelligence with real-time rendering engines, we can now create dynamic and evolving visual experiences that respond to the observer's presence and interactions.
In this project, I developed a WebGL-based system that generates unique 3D models using neural networks and evolutionary algorithms. The final piece can be explored from any angle, revealing new patterns and details from different viewing perspectives.
Through continuous iteration based on genetic algorithms, these digital sculptures evolve over time, creating never-before-seen forms that challenge our understanding of art and computation.
Technical Implementation
[3D Generative Visualization]
This system uses a combination of genetic algorithms, volumetric rendering, and real-time animation to create evolving 3D models. The algorithm starts with simple geometric forms that are mutated and combined over generations to create complex and organic shapes.
// Genetic Algorithm Example function evolveShape() { const population = generateInitialPopulation(); for (let i = 0; i < MAX_GENERATIONS; i++) { evaluateFitness(population); const nextGeneration = selectBest(population); applyMutations(nextGeneration); population = nextGeneration; } return getBestIndividual(population); } // 3D Rendering Pipeline const renderer = new WebGLRenderer(); const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000); scene.add(createEvolvedModel());
Performance Metrics
Rendering
89 FPS at 4K resolution using WebGPU acceleration
Memory
Efficient WebGL rendering with 128mb per generation
Complexity
32,000 polygons per evolving shape