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Experiments in Emergent Geometry

Exploring the chaotic beauty of procedural generation through interactive simulations - from flocking algorithms to infinite starfields.

Boids Flocking Simulation

Click to toggle rules

This simulation uses Craig Reynolds' famous Boids algorithm principles:

  1. • Separation: Don't collide with neighbors
  2. • Alignment: Match neighbor velocity
  3. • Cohesion: Move toward nearby neighbors
  4. • Obstacle avoidance: Steer around edges
Launch Full-Screen Simulation →

Infinite Skybox Experiments

Drag to orbit, scroll to zoom

Using perspective projection mathematics:

function project(vertex) {
return {
x: (vertex.x / vertex.z) * fieldOfView,
y: (vertex.y / vertex.z) * fieldOfView
};
}

[Vertex projection code snippet from original research]

Explore Projections →

Fractal Generator Experiments

Mandelbrot Set

Zoom factor: 1.0 - Color scheme: Cyberpunk

Julia Set

Constant: 0.3 + 0.5i - Zoom: 1000x