Synthetic Labyrinths
A self-evolving maze system where algorithmic patterns create intricate pathways influenced by user interaction. Explore the fractal complexity of procedural architecture.
Generative Algorithm
This labyrinth uses recursive backtracking algorithms to generate solvable mazes. The system combines cellular automata rules with reinforcement learning to create organic path structures that adapt to user interactions.
function carvePath(x, y) {
directions[Math.random() * directions.length] | 0;
while (hasUnvisitedNeighbors(x, y)) {
const [nx, ny] = nextUnvisitedNeighbor(x, y);
breakWall(x, y, nx, ny);
carvePath(nx, ny);
}
}
canvas.addEventListener('mousemove', e => {
const pos = getMazeCoordinates(e);
if (random(0,1) < 0.05) {
addMazeTwist(pos.x, pos.y);
regeneratePath();
}
});
Control the Maze Evolution
Adds randomized walls and creates new dead-ends in the structure
Triggers recursive regeneration of the entire maze pattern
Resets to a simple perfect maze with one solution path