Visual experiments using L-system algorithms to simulate fractal forest growth patterns across 2D and 3D environments.
This project uses iterative L-system generation to create realistic and stylized forest structures. By manipulating variables like branch angles, growth rates, and leaf density - we can simulate thousands of possible forest types.
Using formal grammar to define plant growth patterns through recursive rewrite rules.
Creating diverse forest ecosystems through parameterized growth simulation.
Applying fractal geometry principles with adjustable angles (15-45°) for tree trunk bifurcation patterns.
Implementing Voronoi diagrams for organic tree spacing and distance calculations.
Parameters: Angles=25°, Iterations=6
Parameters: Angles=40°, Iterations=4