Leverage WebGPU to unlock hardware-accelerated graphics and compute capabilities directly in the browser.
WebGPU enables modern graphics and compute capabilities, bringing console-level performance to web applications.
WebGPU is a modern graphics and compute API that gives developers direct access to GPU hardware for rendering and compute tasks. Unlike WebGL, WebGPU provides a more efficient pipeline and enables advanced GPU workloads on web platforms.
WebGPU is based on the low-level graphics architecture of metal (Apple), DirectX 12 (Microsoft), and Vulkan (cross-platform), allowing developers to write high-performance applications for the web.
Here's a basic example of initiating a WebGPU context in JavaScript:
async function initGPU() {
if (!navigator.gpu) {
alert('WebGPU not supported');
return;
}
const adapter = await navigator.gpu.requestAdapter();
const device = await adapter.requestDevice();
// Request a presentation context
const canvas = document.getElementById('webgpu-canvas');
const context = canvas.getContext('webgpu');
// Configure device usage
const swapChain = context.configure({
device,
format: navigator.gpu.getPreferredCanvasFormat(),
usage: GPUTextureUsage.RENDER_ATTACHMENT
});
return { device, context };
}
WebGPU enables applications to harness thousands of GPU cores for compute tasks. This is particularly useful for real-time applications like 3D rendering or audio processing.
Always request GPU resources asynchronously to prevent UI freezing. Use requestAdapter()
with async/await.
Destroy unused textures and pipelines with destroy()
to release memory promptly.
Minimize draw call overhead by batching meshes with shared shaders and pipelines.
WebGPU excels in applications requiring high computational throughput: