WebAssembly Game Development
Build high-performance browser games using Rust, WebAssembly, and the WebGPU API
🔧 Start BuildingBuild Your First WebAssembly Game
Learn to create a 2D platformer game that runs in the browser using Rust-to-WASM compilation and WebGPU rendering
Why WebAssembly?
WebAssembly provides near-native performance for complex computations like physics engines and AI pathfinding in browser games
🚀 Performance MetricsWebGPU Integration
Render games at 60fps using Rust's WebGPU bindings for modern graphics features like compute shaders and ray tracing
� GPU ProgrammingGetting Started
1. Setup Development Tools
Install Rust, Ebit, WebAssembly toolchain, and WebGPU emulation tools
npm install -g w wasmer ebit rustup target add wasm32-unknown-unknown cargo install wasm-bindgen-cli
2. Create Project Structure
Initialize a new Rust project with WebGPU support
cargo new wasm_game cd wasm_game cargo add webgpu
3. Write Game Logic
Implement physics, game loop, and player controls in Rust
// src/main.rs #[wasm_bindgen] pub struct Game { player: Player, camera: Vec2, } #[wasm_bindgen] pub fn new() -> Game { Game { player: player::default(), camera: Vec2::ZERO, } } #[wasm_bindgen] pub fn tick(&mut self) { // Game update logic }
4. Compile to WebAssembly
Build and optimize your code for the browser
cargo build --target wasm32-unknown-unknown wasm-bindgen target/wasm32-unknown-unknown/debug/wasm_game.wasm \ --out-dir . --web
5. Host in HTML
Create a canvas and load your game module
// index.html <canvas id="game"></canvas> <script type="module"> import init from './wasm_game.js'; init(); </script>
Performance Comparison
Faster than JavaScript physics engine
Cold start time with Wasm
CPU usage consistency