WebAssembly Game Development

Build high-performance browser games using Rust, WebAssembly, and the WebGPU API

🔧 Start Building

Build Your First WebAssembly Game

Learn to create a 2D platformer game that runs in the browser using Rust-to-WASM compilation and WebGPU rendering

Why WebAssembly?

WebAssembly provides near-native performance for complex computations like physics engines and AI pathfinding in browser games

🚀 Performance Metrics

WebGPU Integration

Render games at 60fps using Rust's WebGPU bindings for modern graphics features like compute shaders and ray tracing

� GPU Programming

Getting Started

1. Setup Development Tools

Install Rust, Ebit, WebAssembly toolchain, and WebGPU emulation tools

npm install -g w wasmer ebit
rustup target add wasm32-unknown-unknown
cargo install wasm-bindgen-cli

2. Create Project Structure

Initialize a new Rust project with WebGPU support

cargo new wasm_game
cd wasm_game
cargo add webgpu

3. Write Game Logic

Implement physics, game loop, and player controls in Rust

// src/main.rs
#[wasm_bindgen]
pub struct Game {
    player: Player,
    camera: Vec2,
}

#[wasm_bindgen]
pub fn new() -> Game {
    Game {
        player: player::default(),
        camera: Vec2::ZERO,
    }
}

#[wasm_bindgen]
pub fn tick(&mut self) {
    // Game update logic
}

4. Compile to WebAssembly

Build and optimize your code for the browser

cargo build --target wasm32-unknown-unknown
wasm-bindgen target/wasm32-unknown-unknown/debug/wasm_game.wasm \
  --out-dir . --web

5. Host in HTML

Create a canvas and load your game module

// index.html
<canvas id="game"></canvas>
<script type="module">
    import init from './wasm_game.js';
    init();
</script>

Performance Comparison

8x

Faster than JavaScript physics engine

50ms

Cold start time with Wasm

98%

CPU usage consistency

Learning Resources

Rust Game Programming Book

📖 Read Online

WASM Game Dev Conference 2025

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