eggisasa / AR Knowledgebase

AR2 Core Specification

The intermediate standard bridging AR1 fundamentals to AR3-1's advanced features. Introduces enhanced collaboration, spatial context awareness, and real-time rendering optimizations.

Multi-User Support

AR2 introduces real-time collaboration features with synchronized spatial anchors and persistent object placement across multiple devices.

Key Additions:

  • Peer-to-peer session synchronization
  • Conflict resolution strategies
  • Latency compensation algorithms
  • Secure session management

Advanced SLAM

Improved simultaneous localization and mapping with dynamic environment adaptation for better object occlusion and spatial mapping accuracy.

Performance Comparison:

AR1 72% Accuracy AR2 89% Accuracy

Audio Spatialization

Environment-cognizant audio processing that spatializes sounds based on 3D object positions and listener perspective.

Audio engines now support HRTF-based spatial rendering for immersive experiences.

Optimized Rendering

Frame rate improvements through asynchronous compute and object culling based on viewer position.

Performance Gains:

Mobile Devices +33% FPS
Desktop VR +42% FPS
Battery Usage -18%

Specification Evolution

Feature AR1 AR2 AR3-1
Multi-User Support - โœ“ โœ“ (Advanced)
Advanced SLAM โœ“ โœ“ (Enhanced) โœ“ (3D Mesh)
Audio Spatialization - โœ“ โœ“
Optimized Rendering โœ“ โœ“ (60% faster) โœ“ (100% faster)
Device Support Basic AR Devices ARCore/ARKit XR HMDs + Mobile

Multi-User AR Example (AR2)


// Create shared AR session
const session = new ARSession({
    requiredFeatures: ['collaboration', 'advancedSLAM'],
    maxUsers: 4,
    sessionID: 'multi-user-demo-2025'
});

// Add spatial object to shared view
const marker = new SharedARObject({
    type: 'collidable',
    position: {x: 1.5, y: 0.5, z: 2.0},
    metadata: {owner: 'USER-A', persistent: true}
});

// Handle user join events
session.on('userJoined', (userData) => {
    console.log(`${userData.name} has entered the shared space`);
    createAvatar(userData);
});

// Synchronized spatial audio
const sounds = loadAudioObjects([
    {
        position: {x: 3.5, y: 0, z: -1},
        gain: 0.8,
        distanceModel: 'exponential'
    }
]);