Step 3: Architecting Reusable Components
June 2025 • 8 min read
With the foundation laid in Step 2, it's time to assemble our design system into atomic components. This phase centers around creating patterns that are:
1. Atomic Design Principles
We break interfaces into atoms (buttons, typography), molecules (cards), and organisms (complex UI sections). This approach ensures each component has a single responsibility.
2. Variants and States
Components must express multiple states (hover, disabled) and variants (primary/secondary) while maintaining a consistent visual language through a shared style dictionary.
3. Design Tokens
We define semantic keys for our design properties - like `color.primary` or `spacing.md` - allowing theme flexibility while maintaining UI consistency across platforms.
The next phase will take these components into a living, interactive design system. Stay tuned for Step 4, where we'll discuss system testing and documentation.